![]() Can’t there be a few SCUs left over although the rover is on board? With this special pilot/co-pilot seating arrangement, will both seats provide the option to fly the ship?īoth seats have full control inputs available, so this will be possible.įrom what we saw in the whitebox-clip, there’s plenty of open hangar space left after the Rover is parked within the Corsair. The pilot controls these weapons by default, although in the future (like other ships), their control will be able to be delegated to another station. When the co-pilot seat is deployed to the lower level, a hatch covers the hole to provide a flat traversal surface.ĭoes the pilot control the 4 x S5 (S4 gimballed) front AND 2 x S4 (S3 gimballed) right wing guns? Unlike the original Cutlass, there’s plenty of room for the pilot to exit their seat and walk around where the co-pilot’s seat was. Other ships may give each crewmember their own facilities, but Drake feels this is a waste of space and resources that could be better used elsewhere.Ĭan the pilot get out of their seat while the co-pilot is in the downward position (this was a problem in the original cutlass that was resolved by the rework)? While not as luxurious as other companies’ living quarters, Drake still provides all the necessities such as a bed, kitchen, washroom, and storage for every crewperson’s weapons and clothing. With Drake’s stance on barebones necessities, how will the living quarters actually be in comparison with other ships? While they may be less durable, their defense is more than enough for the intended role they’re pitched at and they’re often up-gunned to offset any deficit. ![]() In comparison, Drake ships are relatively under-armored, which we exaggerate as “paper thin”. ![]() When we say “paper ships”, we say it with regards to our entire line-up, where Aegis and Anvil typically have more armor and can be regarded as very tough. Can you please clarify your stance on Drake ship durability? We want tough and versatile no-frills ships, not paper ships that will fall apart when you look at them as some devs have stated. ![]()
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